
总第631期高三IV版Quiz Time答案与解析
D1 1-4 BDBC
D2 1-4 CDDC
D3 1-3 CDB
D4 1-3 DBD
D5 1-5 CBBBD 6. √ 7. × 8. × 9. √ 10. ×
答案详解:
D1 1-4 BDBC
1. B。根据第二段的“Winchell is one of 28 students in the astronomy class at Trinity Christian Academy in Texas, US. The yearlong course is very popular, with a long waiting list of students who want to study the skies and search for asteroids (小行星).”可知B为正确答案。天文课程是一个为期一年的课程,还有很多学生排队等着上课,所以A不对,C项的paint the outline of asteroids不对;D项的that runs on weekends不对。
2. D。由第一段的“She had just successfully discovered what the white spots in the sky in a 19th century painting were.”和第五段的“To the students, the moon above the flames (火焰) could easily be seen, but the small spots that look like glowing (闪耀的) stars were harder to make out.”可知D为正确答案。
3. B。由倒数第五段的“They’ve also joined a program called Astronomica, where they go through different photographs to find asteroids.”可知B为正确答案。
4. C。由倒数第二段“Acker said he hopes his students’ interest continues beyond their year in his classroom.”可知C为正确答案。
D2 1-4 CDDC
1. C。本题考查文章主旨。本篇文章主要介绍了trainspotting的含义及其起源,故答案为C。文章第一段虽然提到世界各地有一些奇怪的爱好,但是并没有展开介绍,只关注了trainspotting一个爱好,A错误。文章并未主要介绍trainspotting是如何在英国流行开来的,B错误。Ian Allan是由于工作的需要进行trainspotting,并非是他的爱好,D错误。
2. D。根据“these men collect and exchange all kinds of details about trains and railways”可知trainspotting是一种通过收集与交流和火车相关信息的爱好,故D正确。根据“It’s usually men over the age of 40, but not always.”可知,通常情况下trainspotting是40岁以上男人的爱好,并不是青少年的爱好,A错误。根据“In the same way that some people collect toys or stamps”可知,trainspotting并不是收集和火车相关的邮票及玩具,只是和收集玩具、邮票有着相同收集信息的方式,C错误。
3. D。根据关键词Ian Allan定位到第三段。根据“He asked if he could write a booklet giving the answers to the most frequently asked questions”可知Ian Allan做了一个小册子来回答常见的问题,D正确。由 “getting a little annoyed at”可知,Ian Allan并没有很生气,A错误。文中也没有提到Ian Allan很享受回答相似的问题,B错误。使用网站回答常见问题是现在常用的方式,C错误。
4. C。根据“Ian Allan went on to become a successful publisher, and got an OBE”可知,Ian Allan获得了成功和荣誉,故C正确。由“The first 2,000 copies were all sold in days”可知第一次出版的手册反响很好,A错误。文中并没有提到老板给予了Ian Allan很多帮助,B错误。文中没有提到Ian Allan在20世纪50年代出版的书现在已不再流行了,相反trainspotting的爱好已经流传至今,D错误。
D3 1-3 CDB
1. C。根据第一段的“But we sometimes regret them later, when we turn out our pockets and find them empty.”可知,当人们把钱花光的时候才会后悔没有抵制住诱惑,故C正确。第一段提及到我们会在手机上收到商店的打折信息,但并没有说该信息是不可靠的,故A错误。B选项陈述了人们有很多想购买的东西的事实,但并不是人们后悔消费的原因,故B错误。第一段提到人们后悔本该在家呆着,但并没有说要在家工作,故D错误。
2. D。该题目主要考察举办世界勤俭日的目的。根据第二段“the world would be reminded to put away some money for a rainy day”可知该节日是用来提醒人们存钱以备不时之需,故D正确。世界勤俭日不是教人们如何抵制消费,因为适度的消费也是可以接受的,故A错误。由第三段可知,脸书的创始人Mark Zuckerberg和他的妻子生活方式很简单,但该节日并不是为了提倡富人要用简洁的方式生活,故B错误。C选项不如D选项全面,故不选。
3. B。根据关键词Jeff Bezos定位到倒数第二段,该段落主要介绍了勤俭节约的好处,即促进创新,摆脱束缚。故答案选B。
D4 1-3 DBD
1. D。根据“evolution led to longer-necked giraffes being born, which in turn survived as they were able to reach the food that others couldn’t.”可知脖子长的长颈鹿更易生存,D正确。A选项是在陈述事实,并非是达尔文的观点。脖子长的长颈鹿战斗力更强是两名南非动物学家的观点,并不是达尔文的,B错误。由“It was Darwin’s belief that the giraffe once had a much shorter neck, but over time, evolution led to longer-necked giraffes being born”可知,达尔文认为长颈鹿并非生来脖子就很长,是随着时间进化而来的,C错误。
2. B。根据“Because the animal’s neck increases its body’s surface area, it makes it easier for it to keep cool”可知,长颈鹿的长脖子增大了表面积,使得它们感到更凉爽,故B正确。
3. D。本题考查文章主旨。本文使用三种不同的理论来解释长颈鹿脖子长的原因,故D正确。达尔文的理论是三个理论之一,但并不是文章的主要内容,A错误。文章并没有介绍长颈鹿长脖子的不同功能,B错误。文章并没有讲长颈鹿是如何生存的,只是提及长脖子更容易生存下来,C错误。
D5 1-5 CBBBD
1. C。根据第一段最后一句的种种列举可知作者在学校受到了欺凌,文中详细列举了受欺凌的情境,因此C项正确,其他三项均不符合文意。
2. B。根据文章第二段可知,面对欺凌,作者选择的是自己忍受,因此答案为B。A、C两项均不是作者的反应;D项文章未提及。
3. B。根据文章第四至五段,作者认为那些欺凌别人的人是软弱的人,他们想通过欺凌他人而显示自己的强大,因此答案为B。A项与作者意思相反;C项文章未提及;D项与文意相反。
4. B。根据文章第四、五段可知作者建议大家受欺负时应该果断向家人、老师及朋友寻求帮助,坦率承认自己需要帮助,因此答案为B。A项作者未提及;C、D两项均不符合文意。
5. D。纵观全文,作者回忆了自己高中时期被人欺凌的经历并发表了评论,列举了如何解决欺凌问题的对策。文章的主旨在于分享作者关于欺凌问题的思考。
听力原文
There is no doubt that e-sports are on the rise.
E-sports is short for electronic sports. But it involves more than just children playing games in their bedrooms. In e-sports, teams of gamers play electronic games in front of big audiences and compete for millions of dollars in prizes.
About 17 years ago, playing computer games against each other became a more professional thing and was given its own name. Now e-sports have turned into a big industry.
China listed e-sports as an officially recognized sport in 2003. And in 2016, the country even made it a new major for vocational (职业的) schools. It means that students may choose to learn e-sports after they graduate from high school.
Big companies and some traditional sports clubs have created their own e-sport teams. Famous soccer clubs like Paris Saint-Germain and Manchester City hire professional e-sports gamers.
Playing computer games for your job might sound like a dream come true. But only top players can make a living from e-sports. And they have to put in a lot of hard work and training. According to the BBC, some players might train for up to 14 hours a day to make sure they have quick reactions. Players might make more than 300 "actions" per minute, so they have to be able to manage a few tasks at the same time.
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